ZX Spectrum Games published by Melbourne House
The following is a list of ZX Spectrum Games published by Melbourne House in the Centre for Computing History collection. It is not an exhaustive list of and other games may have been published. If you have any games or software that you would like to donate to our collection, please view our donations page.There are 28 ZX Spectrum Games published by Melbourne House in our collection :
Order By : Title - Release Date - Publisher |
Asterix and the Magic Cauldron is a graphic adventure computer game developed by Beam Software and published by Melbourne House in 1986 for ZX Spectrum
Software House: Melbourne House
Author: Beam Software
This is the Spectrum version of Colossal Caves one of the most important pieces of software released in the early years of computing
Software House: Melbourne House
Author: John Jones-Steele
Conversion of the famed arcade brawler, that sees one or two players fighting their way up to a confrontation with Mr Big
Software House: Melbourne House
Author: David Leitch, Ben Jackson, Jeremy Nelson, Danny Whelan
As Fighting Warrior, champion of all Egypt, you must use all your powers of combat and fighting expertise in this arcade quest to rescue the beautiful princess
Software House: Melbourne House
Author: Stephen Cargill , Russell Comte
Clone of 'Marble Madness', but the player controls a spinning gyroscope instead of a marble
Software House: Melbourne House
Author: Steve Lamb, Tony Mack
Re-enact the trials of Ulysses in this fast-moving arcade game with a difference
Software House: Melbourne House
Author: Beam Software
Beat-'em-up with a science fiction theme
Software House: Melbourne House
Author: Beam Software
Kwah! say it out loud, and you are no longer an ordinary person, but a superhero, do you rise to the challenge of being the latest super powered crime fighter
Software House: Melbourne House
Author: Simon Price, Mike Lewis, Carl Cropley, Kevin Wallace
Arcade conversion, where the player must guide a marble carefully down ramps and obstacles, making sure it does not fall off an edge or get crushed
Software House: Melbourne House
Author: John F Cain
Mordon's Quest is a pure-test Interactive Fiction game containing 150 locations and understanding over 400 words
Software House: Melbourne House
Author:
Mugsy is the first interactive computer comic strip! You are the Godfather of a gang of hoodlums
Software House: Melbourne House
Author: Clive Barrett, Philip Mitchell, Russell Comte
All of these programs are from the "Over The Spectrum" book
Software House: Melbourne House
Author: Beam Software, Clifford Ramshaw and Neil Streeter
Software House: Melbourne House
Author: Beam Software (Steven Taylor, Frank Oldham, Damian Watharow)
Help Sir Lancelot claim all the treasure he can find across a number of levels in his search for the Holy Grail
Software House: Melbourne House
Author: Stephen Cargill
Space shooter, in which the player collects letters from the ships they destro
Software House: Melbourne House
Author: David Webb
You have crashed in the jungles of South America and must now stave off the assault of the deadly Terror-Daktils for six days and six nights until rescue arrives
Software House: Melbourne House
Author: Alan Blake
In this game, you take on the role of Bilbo, the hobbit
Software House: Melbourne House
Author: Philip Mitchell, Veronika Megler
In this game, you take on the role of Bilbo, the hobbit
Software House: Melbourne House
Author: Philip Mitchell, Veronika Megler
Software House: Melbourne house
Author: Mike Lewis, Carl Cropley
Become a master in this mysterious eastern art as you progress from novice to tenth dan
Software House: Melbourne House
Author: Beam Software
Within the burning citadel, high above the kingdom of Carkesh, three princes battle for control of the throne
Software House: Melbourne House
Author: Mike Singleton, James Bagley, D. Sharpe
 
Software House: Melbourne House
Author: Jason Cowling (UK) Lee Cawley, Tiny Williams [Tony Williams], David Whittaker